Blender 2.93 LTS marks the end of a series 20+ years in the making,
paving the way for the next generation open source 3D creation pipeline.
Released June 2nd, 2021
DO MORE
A total of 22 new nodes were added to the Geometry Nodes editor expanding the attribute system, sampling textures, support for volume data, improved usablity, mesh primitives, Cycles support for attributes, and much more.
For each point in the input geometry, this node finds the closest position on the target. Learn more.
Real-time conversion of textures — including video textures, as attributes. Learn more.
The Volume to Mesh node generates a mesh on the “surface” of a volume. Learn more.
NOT SO PRIMITIVE
It is now possible to create mesh circles, cones, cubes, cylinders, grids, ico-spheres, uv-spheres, and lines without ever leaving the Geometry Nodes editor . Learn more about Mesh Primitives.
PLUS THESE NODES
Geometry Nodes allows you to create the most flexible modifiers. Download this file and play!
IMPROVED USER EXPERIENCE
Using Geometry Nodes is now much easier thanks to error reporting, search, and a new way to inspect your geometry.
SEARCH ATTRIBUTES
Find the attribute you are looking for!
- Domain and Type are displayed for context
- Hit Enter to add a new attribute
- Supports Fuzzy Search
- Results are cached from the latest evaluation for improved performance
HAPPY ACCIDENTS
“We don’t make mistakes, we have happy accidents.”
And it’s important to know when and why they happen. You will now see a notification icon on the nodes that can’t be processed properly.
MEET YOUR NEW BEST FRIEND
Ever wondered what was the exact value for a specific attribute?
The Spreadsheet Editor is here to help you inspect your mesh, instances, or even point clouds.
This is just the beginning. In the future the Spreadsheet Editor will play a key role when managing your scene.
Learn more in the manual.
Check out the user manual to read about the new nodes, attributes, and more.
Learn by example with these files, look out for notes in the Geometry Nodes editor.
The community is already creating the impossible. Join the celebration!
NODES GALORE
For this releases’ splash, the author Erindale went all-in and made the entire thing pretty much using only Geometry Nodes.
Download the .blend file and watch the walk-through.
SCULPT EXPAND
It has never been easier to create, tweak, and expand Masks or Face sets as you sculpt.
Preview patterns as you go, create loops, gradients, combine them with mesh filters for incredible results.
Apply textures to masks, draw and transform shapes for extra precision.
Edit Face Sets like never before. Create and expand from the mesh boundaries, extend existing sets, and combine it with the Pose brush!
MASKS OUT OF THE BOX
Gone are the days of drawing masks from scratch. You can now create masks automatically by loose parts (geometry islands) or Face Sets.
Combine it with Filters for ultimate flexibility.
SWITCH IT UP
Splitting complex figures into multiple objects is a quick way to significantly improve performance. In order to ease this workflow, there is a new way to quickly jump between objects while in Sculpt mode.
Simply mouse over an object and hit D.
HOLD THE LINE ART
Automatically generated Grease Pencil lines around your objects.
The Line Art modifier generates stylized lines on your scene, collections, or individual objects.
Learn more in the manual. Download this demo file.
LINE ART OUT IN THE WILD
INTERPOLATE
ANYTHING
The Interpolate operator is now a full-fledged tool!
Rewritten from scratch for a more flexible workflow.
Interpolation now supports multiframe editing to work faster than ever. Learn more.
GREASE PENCIL
IN AND OUT
- Import SVG files as Grease Pencil objects.
- Export Grease Pencil objects as vectors to use in Inkscape and other popular vector-based applications.
- PDF export supports animation, creating one page per keyframe. Great for storyboards!
WHAT A FILLING
Meet the new Fill tool. It’s faster, more precise, and smarter.
Create temporary closing strokes on the fly. Adjuste the strokes dynamically using the scroll-wheel or Page Up/Down.
Let Blender do the work. You can now fill multiple similar frames with one click.
EVEN MORE GREASE PENCIL
- Better Workflow with Autokey
- New Multiframe Display
- Dopesheet context menu re-organized
- Opacity for Annotations
- New Layer transform parameters
- Multiframe support in Draw mode
- Noise Offset parameter in Noise Modifier
- Remove limitation to use only one Lattice modifier
MORE THAN
MEETS THE EEYEE
The new Eevee looks so good you may want to re-render all your projects.
Volumetrics are now faster, more stable, support soft shadows and area lights.
EEVEE INFLUENCERS
Control how much the diffuse, specular, and volume components will contribute to the lighting.
All area shapes are now supported too!
The new Depth of Field handles close-ups and outlines much better.
VOLUMES + SHADOWS
Blender 2.93 puts the volume back in Volumetrics.
Volume shaders in Eevee now support Area Lights and Soft Shadows.
BUT WAIT, THERE’S MORE
PERSISTENCE IS KEY
…to render faster! Cycles can now keep your data around during re-renders and animations with the new Persistent Data setting, bringing render times down significantly. Read more.
LOOKING SHARP
Simulate the effect of a honeycomb or grid placed in front of a softbox by adjusting the Spread Angle setting.
Random Walk subsurface scattering now uses Dwivedi guiding to reduce noise.
SEE MORE, RENDER LESS
Intel Open Image Denoise has been upgraded to v1.3, leading to sharper details using less samples.
MORE CYCLES
HOLD ONTO THIS ONE
Blender 2.93 is a long-term release, with two years of support.
Ideal for long projects. Read more.
BUT WAIT, THERE’S MORE
- Huge speedup of tracking multiple tracks
- VSE Media transform redesign
- Simulation Cache Library Overrides
- Filter Selectable Objects in Outliner
- Cycles Multithreaded Export
- Background rectangle option for VSE text strip
- Improved About and Startup Script Execution dialogs
- Library Overrides support NLA
- Intel Iris and Xe GPUs OpenCL support
- Syncronize Outliner with Properties Editor
- List Library Overrides in Outliner
- Theme alternate rows color in Video Sequencer
- Constrain Panels Vertically while dragging
- Improved Node Groups sockets list
Read the full list of changes at wiki.blender.org
Credits
List of developers that contributed to Blender 2.93 LTS
Blender 2.93 splash and interline images by Erindale Woodford. Geometry Nodes building by Felipe del Rio. Sculpt Mask demo by Julien Kaspar. LineArt artwork by Yiming Wu. Grease Pencil Fill demo by Tuatea Schmidt. Eevee DoF demo by Eris Snail. Eevee DoF Kitchen demo by Joni Mercado. Eevee Smoke by Clément Foucault. Cycles angle spread artwork by Juan Gea Rodriguez.
Reel video by Francesco Siddi. Features video by SouthernShotty. Page design and layout by Pablo Vazquez. Additional help by Bram Kranendonk, James Monteath, Jeroen Bakker, Dalai Felinto, Blender Studio, Blender Institute, and the Blender community.
Huge thanks to everyone involved ♥
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