The Blender Foundation and online developer community are proud to present Blender 2.77, released March 19th, 2016!
The 2.77a update was done on April 6, with a number of important bug fixes.
In this release:
Strip Modifiers: added white balance and tone map strip modifier, it is now possible to append strip’s modifiers to all selected ones
Effects: speedup of Gaussian Blur effect
Strips
Improvements to snake-hook to drag out long extruded segments, and rotate the snake-hook brush using the new rake option.
Weight Painting
Vertex Painting: Orbit last stroke support
Constraints: added new method to interpolate based on “Polar decomposition”.
Graph Editor: “Cursor X” property now allows fractional values when working with Drivers, added options to insert keyframes at the cursor point
Dope Sheet: better frame range for new editor instances
Armatures: selection now supports selecting children, immediate children and siblings, added options to draw custom shape scale
Motion Paths: Clear Paths operator now acts on all objects/bones, Update Paths button is now shown in the toolbar too
Highlights include:
Library Handling
Adding a Max Jumps value to the character physics
Screenshot Actuator: the new screenshot mode can be found in the game actuator.
Saving screenshot done in different thread (please read the compatibility issues).
New Add-on: Blend File Utils, supports packing blend files including all their libraries and dependencies into a self contained ZIP file
Updated Add-ons:
Python:
OpenVDB caching: smoke/volumetric simulations can now be cached using OpenVDB as a back-end
Better threading handling: Blender is now massively multi-threaded
Compositing: new invert option to the 2D stabilization node, use mask name as mask node label, expose track velocity as an output of Track Position node, new option to extend image bounds when blurring
Image Editor: now allows visualizing individual R,G and B channels
Cubemap: world textures are now supported in the Blender Internal engine 3D viewport
Spotlights: now they can be scaled on one or several axis (Rectangle and ellipse shapes).
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