Blender Foundation and the online developers community are proud to present Blender 4.3!
What’s New
Blender 4.3 builds on the feature-packed 4.2 LTS with improvements to existing tools, performance enhancements, and the foundations that will shape the years to come.
Some highlights:
- EEVEE: Light & Shadow Linking
- Rendering: Metallic BSDF, and new Gabor Noise texture.
- Compositor: Support for EEVEE passes, new White Point Color Balance, and more.
- Grease Pencil: Complete rewrite to support Layer Groups, Geometry Nodes, better erase tool, gradients, and much more.
- Geometry Nodes: For Each Zone, Gizmos, Bakes can be packed now, new nodes and UI improvements.
- Sculpt: Major refactor under the hood to improve performance.
- UV: New “Minimum Stretch” (SLIM) unwrapping method.
- Modeling: Bevel modifier can now use custom attributes.
- Brush Assets: All brushes are now assets, to be shared easily between projects.
- USD: Support for exporting Point Clouds.
- glTF: Draco mesh compression for importing, better export of UDIM tiles, quaternions and matrix attributes. Plus loads of bug fixes.
- And so much more!
Watch the video summary on Blender’s YouTube channel.
And many more features and fixes await you—explore the release notes for an in-depth look at what’s new!
Thank you!
This work is made possible thanks to the outstanding contributions of the Blender community, and the support of the over 4800 individuals and 35 organizations contributing to the Blender Development Fund.
Happy Blending!
The Blender Team
November 19th, 2024
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