Friday

  

Saturday

  

Sunday

  
 

Theatre

Salon

 

Theatre

Salon

 

Theatre

Salon

Meeting room

          
          
          

1000

(Doors open)

 

1000

Mihir Gokani

Path Synthesis for Motion Graphs in Blender

Thomas Dinges

Python Interface Scripting (Workshop)

1000

   
       

Screening of making-of documentary “Tears of Steel”

  

1030

  

1030

Mike Pan, Rise Riyo, Ron Mourant

Using the Game Engine as an animation software for molecular visualizations

 

1030

   
          

1100

Ton Roosendaal

Opening and welcome

 

1100

Miroslav Horváth

Blender as a Terrain tool for large open worlds

Andrew Price

Achieving Photorealism in Blender

1100

Ian Hubert + Mango crew: Making of Tears of Steel,

Stephane Huart

Introduction to vector math for building dynamic shaders in Cycles

 
          

1130

Sebastian Koenig

Introduction to Blender camera tracking

Bassam Kurdali

AutoMin: Footstep Driven Automatic Walking System for Crowd or Single Character Animation

1130

Bart Veldhuizen

Shapeways and Blender

 

1130

   
          

1200

  

1200

  

1200

Ben Simonds

Digital makeup with Blender

Julius Tuomisto

Renderfarm.fi – A year in review

 
 

(Lunch)

  

(Lunch)

     

1230

  

1230

  

1230

(Lunch)

  
          
          

1300

  

1300

 

Thomas Dinges

German Language meeting, about the German Blender e.V, BlenderDay and blend.polis forum

1300

 

Jonathan Williamson

Workshop modeling, sculpting and retopology for organic modeling

 

1330

Ajit Nair. Pratik Solanki

Use of Blender in making a feature film - “Naughty 5”

 

1330

Bassam Kurdali, Fateh Slavitskaya

Tube Open Movie Project Snapshot

 

1330

Bartek Skorupa

Stereoscopic Animations Workflow

  
     

Maciej Murakowski

Simulation of Millimeter Wave Imagery using Blender

    

1400

 

Lukas Treyer

Blender for Architects 2013

1400

Christopher Taylor, Quentin Geluyckens

Blender as a tool for 3d animation/vfx Students / The Making of a graduation film.

 

1400

Dolf Veenvliet

Bringing Blender AFK (experiences in 3D printing)

  
          

1430

Simon Vialás Fernández, Carlos Sánchez Padial

Towards an open source cinematography

 

1430

Mickaël Bourgeoisat

Physical FX in Blender 2.63 in production (with shitty computers!)

Bart Veldhuizen, Ton Roosendaal

Blender Network – results sofar, future plans and feedback

1430

Lukas Toenne

Particle Nodes - Development over the past year and future goals

François Gastaldo

Make your own Physically Correct Shading with Cycles

 
  

Hansjoerg Dietz

Modeling EVOs: Learning from real-time manipulation of visualized environmental systems

       

1500

Beorn Leonard

 An all-purpose character rig for Blender

 

1500

Alban Denoyel, Cédric Pinson

Displaying Blender online

 

1500

Martin Lubich

Challenges and Production Insights of Single-Handedly Making a Short

  
     

David Poirier-Quinot, Damien Touraine, Brian F.G. Katz

BlenderCave 3D-s project, OpenSource Architecture Adaptation to Virtual Reality Research Expectations

    

1530

Matthieu Dupont de Dinechin

Blender as a design tool for architecture.

Philippe Piatkiewitz

Unusual Blender: Mechanism Design Software with a Blender front-end

1530

Olivier Amrein, Franceso Siddi

Tricks, tips and advice for an efficient production workflow.

 

1530

Hjalti Hjalmarsson

Animating the Iceland Express Bird

Ernesto Del Valle

 “Native Stories”, learning by producing a 3D TV series for children in Venezuela

 
          

1600

Christophe Poirel, Romain Lopez

Raycasting based auto-rigging method for humanoid meshes

 

1600

Helmut Satzger, Jonathan Williamson

Do supercomputers dream of electric sheep?

Peter Kemp

3dami - running a animation studio for students 16-18 years old

1600

Dalai Felinto, Aldo René Zang

An Open Source Framework for Photo-Realistic Rendering of Synthetic Elements in Captured Panoramas

  
          

1630

James Neale

“Trolls” in 3d production

Trevor Tomesh

Teaching programming with Python and the Blender Game Engine

1630

Jan Walter

Comparing Global Illumination (GI) Renderers (using Blender)

 

1630

Julius Tuomisto, Janne Karhu

Using NI mate and the Blender Game Engine for prototyping a Kinect gaming concept

Jeroen Bakker,  Monique Dewanchand

Open discussion on Blender's compositor

 
          

1700

Sergej Reich

Integrating bullet physics into blender

 

1700

Carlos Carriles Olivé

Case study: The Creation of a Virtual Music Band with Blender

Sergey Sharybin

Technical aspects of Tears of Steel – tracking, masking, color pipeline.

1700

   
          

1730

Daniel Tejerina, Javier Esclapés

Blender and virtual archaeology: the using of the BGE to explore lost worlds

Peter Haehnlein

The rigging of a steam train / bag of tricks

1730

Chris Bishop

Open Anim Crit Session and "Tube" Live Weekly

 

1730

Ton Roosendaal

Closing session

  
      

1745

   

1800

  

1800

Mango Team makes a short film in 90 minutes

 

1800

   
          
          

1900

Suzanne Animation Festival - 1st screening

 

1900

  

1900

   
          
   

1930

Suzanne Festival Award Ceremony

     
          
   

2000

      
          

2130

Suzanne Animation Festival - 2nd screening

 

2030

Dinner / drinks / party in De Krakeling